Controls, settings and known bugs
The game runs on PC, Mac, phones, tablets, Xbox and PlayStation. Most keys can be changed in Settings, and a Controls switch there picks the PC, console or mobile layout. Below are the defaults on each, and fixes for the bugs that come up most.
Cannot find the game?
On Roblox it is called Slayers 2, by Ouw Productions. Search for Slayers 2: both names now find it, but at launch the old name, Project Slayers 2, did not.
One result to skip: a place called [RELEASE] Project Slayers 2. Its group looks like Ouw Productions, but the O is a Greek letter, and its description asks you to pay for early access. The real one, and how it was renamed, is on the release date page.
PC keys
RunLeft Shift
Toggle run is its own switch above the list
Shift lockLeft Alt
DashQ + WASD
Not in the rebind list
Tool 1 to Tool 51 to 5
Skill 1 (block)F
Skill 2 to Skill 5Z, X, C, V
Skill 6 to Skill 8B, N, K
Skill 9 and Skill 10L, J
Emote wheelE
Rebindable since V0.18
Pick up, study, talkT
The interact prompt key

Controls: Toggle run off; Run Left Shift, Shift lock Left Alt, Tool 1 to Tool 3 on One, Two, Three.

Tool 2 waiting for a new key (Two +), Shift lock already moved to Left Control, Skill 1 on F, and Click me to apply.
To change a key, open the menu (the three-line button at the top left), go to Settings, then Controls. Click a key, press the new one, and hit Click me to apply. Skill 1 is your block, and since V0.18 blocking still works after you move Skill 1 off F.
Before V0.18, E opened the emote wheel and could not be moved, so players without the 600 Robux Emotes pass got a purchase prompt every time they pressed it. The emote wheel now has its own key, still E by default, and E and R can be used for other things. The pass itself is on the game passes page.
M1, heavy attack and jump are not in the Controls list. Right-click for a heavy attack is a key from the first Project Slayers and may not apply here.
Getting out of a combo
- Players report there is no burst or evasive move that breaks a combo.
- What you can do is block. As long as you are not stunned, your block comes back mid-combo, and since the V0.15 balance round it refills faster the more you are stunned (see the updates page). Timing the block is the escape.
- Demons using the Claws have one more option: players report its Z move works mid-M1 and even while ragdolled, so it doubles as a way out. Which arts use the Claws is on the weapon compatibility page.
The settings that matter
Controls sits at the top of the General tab: Auto picks the layout from your device, or force PC, Console or Mobile. Under it are Effects, Screen shake and Map materials, and on newer builds Boss bar and Stat chips switches as well.
V0.18 added more: separate Effects sliders for your own effects, your party’s and everyone else’s, a Shadows toggle for performance, and an option to hide the control hints.
There is no render distance setting. For lag, use Roblox’s own menu instead: Graphics Mode on Manual, a low Graphics Quality, and a frame rate cap.

General: Controls open on Auto, PC, Console, Mobile; Screen shake 100, Map materials on, Theme and Ambience 50.
Shift lock
The switch in Roblox’s own menu is greyed out with Set by Developer, so use the game’s key: Left Alt by default. If Alt also fires your screenshot tool, move it to another key, such as Left Control.
The game puts you in shift lock during a fight whether you like it or not; console and mobile have a Strict shift lock switch too. On a phone, the shift lock toggle is in the top right corner.

Roblox's menu, not the game's: Shift Lock Switch reads Set by Developer. The HUD hint bottom right reads Dash Q + WASD.
Controller
These are the PlayStation defaults; the D-pad, dash, M1 and jump buttons may differ on your setup. On Xbox, the button in the same position should do the same job: Square is X, Triangle Y, Circle B and Cross A.
| Action | Button |
|---|---|
| Run | L2 |
| Skill 1 (block) | Square |
| Skill 2 | Triangle |
| Skill 3 | Circle |
| Skill 4 to Skill 6 | L1 + Square, Triangle, Circle |
| Skill 7 to Skill 10 | D-pad directions, Skill 10 with L1 |
| Next hotbar slot / previous | R1 / L1 + R1 |
| Dash | L3 (press the left stick) |
| M1 attack | R2 |
| Jump | Cross |
| Menu | D-pad up |
| Map | D-pad down |
| Emote wheel | Hold D-pad left |

The controller defaults: Run on L2, Skill 1 Square, Skill 2 Triangle, Skill 3 Circle, Skill 4 to Skill 6 L1 plus the same three.

On console: Toggle run on, Aim assist 0, Aim assist in combat 20, Directional dash on, Strict shift lock off.
If your dash only goes forward, switch on Directional dash. Aim assist can jump to targets you are not fighting; turn it to 0 if that gets in your way.
Two console limits: combination binds like L1 + Square cannot be created, and the default Skill 8 on D-pad down also opens the map. Colours in the character customiser cannot be changed with a controller; do that part on a phone.

Bottom right, Dash with a stick-press icon; the hotbar carries L1 + R1 and R1 badges.
Mobile
Phones get a third Settings tab, Mobile, with a Button size slider for the on-screen controls; shrink them if they cover the joystick or the quest box. If the boss health bar takes up half the screen, the Boss bar switch in the General tab may help. Double taps that did not register were fixed in V0.135.
Shift lock is the toggle in the top-right corner. Aim Assist sensitivity is adjustable in Settings on both phones and consoles; button size changes the touch controls, not the sensitivity.
If tapping the punch button keeps launching enemies upward, try holding it instead. Holding reportedly produces the regular M1 combo; results may vary.

On mobile: Controls Mobile, Screen shake 35, and two extra switches, Boss bar and Stat chips. A third tab, Mobile, sits under Controls.

Mobile: On screen controls Button size 100, and Directional dash (off here).

The phone HUD: a run button with its to run hint, the hotbar 1 to 5, a jump button, and unlabelled icons along the top.
Known bugs and what helps
The two fixes that go through the character screen are walked through on the customization page.
Everyone, NPCs included, turns into grey blocks
In the character customisation, pick facial accessory 26, then rejoin. Another facial accessory may work too.
Shift lock drops out mid-fight, or when you toggle run
Try setting Controls to PC in Settings. If a controller is plugged in, unplug it; that fixes some cases but not all.
Left Alt, the shift lock key, also takes screenshots or unequips your weapon
Rebind Shift lock in the Controls tab, for example to Left Control.
On a controller, dash only goes forward
Turn on Directional dash in the Controls tab (in the Mobile tab on a phone).
E opens a 600 Robux emote pass prompt
Since V0.18 the emote wheel has its own key. Move it off E in the Controls tab.
Ouwigahara: after a death you land outside the map and cannot move or type
Reset a few times; that sometimes puts you back. Otherwise leave the game. Since V0.18 your banked milestone chests come back when you return.
More on the ouwigahara page
Invisible spikes in the parkour on mobile and console
Fixed in V0.98. If it comes back, try changing your graphics settings.
On a phone, the boss health bar covers half the screen
Settings, General tab: switching off Boss bar may help.
On a phone, buttons are too big or sit on the joystick
Settings, Mobile tab: Button size.
On console you cannot change hair or outfit colours
Do the customisation on a phone, or plug a mouse into the console.
Final Selection says the place is restricted when you teleport from a private server
No fix posted yet.
Cheat-detection bans you did not earn
The game now kicks players it thinks are exploiting, and the developer has not posted what sets it off. From players’ reports, a first flag is a ban of about one minute, and longer ones of a day have been reported. Things that have tripped it for players who say they did nothing wrong:
- Lag spikes: being snapped back to spawn after the ping jumped, or teleporting while it did.
- Teleporting to shrines over and over, or respawning next to a boss with the Set Spawn pass.
- Leaving the game running against a training statue to farm the damage titles.
Some players say a flag also locked them out of ranked. One who got ranked back says they sent clips and their logs, so keep a recorder running if your connection is shaky. Tickets reportedly fill up fast. Whether fishing macros count is not settled; there is no official word either way.
Fixes in the developer’s notes
Ouw Productions posts change-logs in its Discord. These updates fixed control and bug issues:
- V0.98: invisible spikes in the parkour on mobile and console, a possible fix for fish that fell to the ground, and the Sickles schematic some players could not get.
- V0.135: mobile double taps, the parkour dungeon’s performance, and reduced point gain in Ouwigahara.
- V0.15: the Yeti teleporting above its cave.
- V0.18: blocking after moving Skill 1 off F, bosses vanishing when they kill you, Ouwigahara lag in long runs, a Sealed Chest stuck in a wall, Baitmonger Nori refusing to sell Worms, and being dragged off a shrine with a fishing rod out.
- V0.191: ranked and arena queues that never found a match, party members frozen on the countdown at 1, and Nightfall Serpent Keys you had already picked up or tried coming back.
The balance changes in the same posts are on the update log.
Watch the console setup
IN-DEPTH CONSOLE SUPPORT GUIDE and important tips and settings to change in PROJECT SLAYERS 2
Every controller bind, the aim and dash settings rows, and a list of console bugs.