Skip to content

Slayers 2 Final Selection: the whole route

Keep your place in the trial

Save for your next session. Open a share link, then choose Load shared plan. It only replaces your saved plan if you save.

0 of 10 steps marked. Next: Rem

These marks are your notes. They do not complete tasks in Roblox.

After the trial, continue your build with the progression planner, saved skill points and five-slot gear choices.

Final Selection is the trial that turns a human into a Slayer: ten stops on one mountain, three lives, and a boss at the end. The gate opens on a countdown, and missing it means a long wait.

Two NPCs in purple kimonos under purple trees, a large countdown sign above them

The sign reads Final Selection, 1:59:42 and Race Human. In safe zone shows at the bottom.

Before you go

Who can enter
Humans: the sign says Race Human
How often
About every two hours
Lives
Three hearts

When the gate opens

The sign over the entrance counts down. When it reaches zero the gate opens and the timer resets to just under two hours (1:59:42 moments later), just under two hours, so the gate opens about every two hours, not every hour.

Miss an opening by a second and you wait the full two hours for the next. Check the sign before you leave to farm.

Getting there

  1. Head for Butterfly Estate, either through Mistfall Harbor or down from Windy Peak.
  2. Cross the long bridge south into Final Selection Plains.
  3. Follow the path north-east to the stone steps. There is a spawn point at the gate.

The plains and the estate are both labelled on the in-game map; the map page shows where.

Stone steps under purple wisteria trees, with a countdown sign above two NPCs

Stone steps under wisteria. The sign over the two NPCs reads Final Selection and a countdown, 1:04:06.

What level you need

No hard minimum

The sign shows the countdown and Race Human, nothing else.

Solo: 45 or higher

45 is the usual recommendation; at 50 to 60 with a couple of moves unlocked, the fights are comfortable.

With friends: 40 to 45

Two or three friends let you go in at 40 to 45; a single partner helps at 50 to 60.

The route, stop by stop

Two NPCs in purple kimonos, The Sisters, open the trial with Tonight, you stand before the Demon Slayer Corps' Final Selection. Most stops below begin with a Find line in your tracker. The grey lines show your tracker text.

  1. Rem

    Wen +15

    An "Apple", a "Banana", and my "Grapes" - they can't have rolled far.

    • Help Rem 0/4
    • Apple 0/1
    • Banana 0/1
    • Grapes 0/1
    • Return to Rem 0/1

    The fruit lie close to her: the grapes behind her, the apple straight ahead or just to her right, and the banana to her left.

  2. Vael

    Wen +25
    • Defeat Demons for Vael 0/2
    • Lesser Demons 3/5
    • Return to Vael 0/1

    Five lesser demons, the easiest stop of the whole trial.

  3. Klien

    Wen +30
    • Speak with Klien 0/2
    • Nichirin Katana 0/1
    • Return to Klien 0/1

    His katana is a short walk away, straight down the path from Klien, on the left.

  4. Rika, then Klien again

    Would you like to purchase 'Bandage' for $25 each?

    • Find Rika 0/1

    Klien is wounded. Rika sits near the start beside the bandages; one is enough. Wrapping the wound is a short minigame with its own three hearts and the instruction Survive 9s.

  5. Mizuto

    Wen +20
    • Defeat Lost 0/2
    • Dive into the pond and look for a cave entrance
    • Lost 0/1
    • Submerged Key 0/1
    • Do Lost first

    Dive as close to the red marker as you can and swim down to the cave. The key stays locked until its guard, the Lost Slayer, is dead. Read the section on him before you move on.

    A dark underwater cave passage with a boss health bar and its drop list at the top

    The Lost Slayer Lost, 755.3 / 790, Lost Chest, drops Wen +10 and Shotgun Schematic x1 (5%). The tracker reads Defeat Lost 0/2, Dive into the pond and look for a cave entrance, Lost 0/1, Submerged Key 0/1, Do Lost first. Next to Lv 84: two red hearts and one grey.

  6. The parkour dungeon

    Wen +50
    • The Dungeon 0/2
    • Complete Dungeon 0/1
    • Return to Mizuto 0/1

    A six-minute timer, three hearts of its own, and levers that open the way. Go left at the very start and pull the first lever; there is one lever in the first part, three in the second and two in the last. Take it slowly: the spikes kill in one hit.

  7. Lavato

    Wen +40

    GO - NOW! Levi is past the last one!

    • Mountain Survival 0/2
    • Speak with Levi 0/1

    A race against a countdown of a little over two minutes through four marked points. Each point you reach adds 30 to 60 seconds. Movement skills help.

  8. Levi

    Wen +40

    Please, if you're able - save them before it's too late.

    • Rescue and Hold the Zone 0/3
    • Capture the Zone 0/1
    • Rescue the Civilian 0/1
    • Return to Levi 0/1

    Stand inside the red circle until the civilian appears, then interact with them and clear the demons around you.

  9. Steve

    I've watched that thing for weeks. It's strong, and it won't be alone for long.

    • Find Steve 0/1

    He starts the boss fight. The warning is literal: the boss calls in help.

  10. Hand Demon

    Wen +50
    • Defeat the Hand Demon 0/1
    • Hand Demon 0/1

    1,310 health. Partway through he summons demons and cannot be hurt until they are dead, so kill those first. He may also heal when his three minions come out.

    A foggy field at dusk with a large pale demon and a boss health bar at the top

    Boss Hand Demon, 977.32 / 1310, drop line Wen +25. The tracker reads Defeat the Hand Demon 0/1 and Wen +50.

The quest steps pay 270 Wen between them, plus 35 from the two bosses’ drop lines.

Lives, and what failing costs

Three red hearts appear beside your level when the trial starts, and a lost one stays grey. The parkour dungeon and the bandage minigame each show their own row of three, with an Exit button.

There is no overall time limit, only the lives; lose them all and you wait for the next opening. A first run can take about an hour.

The spikes changed after launch. Since v.09 the parkour dungeon should have no spikes on mobile and console, and V0.98 fixed invisible parkour spikes there too. V0.135 improved the parkour dungeon’s performance, and V0.18 fixed it sometimes giving no quest progress at the end. The update log has the rest, and other known bugs are on the controls and bugs page.

The Lost Slayer and the shotgun schematic

The boss guarding the key has 790 health and one item worth having: Shotgun Schematic x1 (5%). Once you finish the trial you are reportedly locked out of it, so this is likely the only chance. The fight is decent mastery while you farm, but he can glitch if you fire an ultimate near the wall.

Kill him as many times as you can. At 5% a drop, you have an even chance by 14 kills and a nine-in-ten chance by 45, so decide how many you will do before you walk on.

With the schematic, Blacksmith Togane builds the shotgun. His recipe window asks for 100 Metal Scraps, 200 Silk Thread and 25,000 Wen, and he is in Hidden Mist Village. His other forge work is on the leveling page.

What you walk out with

  • Crow, Crude Iron Ingot x1, Ore x1 and Slayer Uniform, with The Sisters saying Welcome to the Demon Slayer Corps.
  • Wen and mastery: one run’s reward bar reads +50 Wen, +25 Wen and +235 Thunder and Sword Mastery.
  • The ingot is for a katana from Yagane. What each reward is for, and what changes once you are a Slayer, is on becoming a Slayer. Passing also opens the Slayer Progress bar, which you fill with gourds.

Project Slayers 2: FULL Final Selection GUIDE (All Fruits Location, All Quests)

A full run of the route above, with both boss fights and the three hearts.