Slayers 2 breathing training
Finish one step at a time: the training checklist follows your breathing’s own order and lets you save where you stopped.
Paying a breathing trainer starts a quest of 6 steps. Five are minigames, and the last is always a fight with that style’s trainee. Each step stays locked until the one before it is done, so the order below is the order you play them in. Walk into a marked station and use T at the Train prompt.

Thunder Breathing Training 0/6: Meditate, Cup Training, Push ups, Aim Training, Boulder Split, Defeat the Thunder Trainee. Each locked step reads Do … first. Rewards Exp +963 (1.07x), Thunder Breathing Unlock, Wen +405.

Kneeling on a mat in a red-floored room. Below: a bar with a light-blue ball and a yellow marker, 48%, and Exit.
How to meditate
- Go to the training house at Butterfly Estate: the long room with a red floor and dark mats. The step’s marker points there once it is active.
- Stand on a mat. The prompt reads
Meditation; useT. - A bar appears with a moving ball and a yellow marker. Click each time the two line up. The percentage underneath climbs with good clicks.
- Keep going until it reaches 100%. It also drains between hits (61% can slip to 56%), so steady clicking matters more than one perfect hit.

The mat's prompt: Meditation with T and Train. The chat line reads Better than most manage on their first try. and the list now says Thunder Breathing Training 1/6.
Not M. That key opens the menu and skill tree in Slayers 2; answers telling you to press M are about the previous game. Thunder, Insect, Serpent, Flame, Stone meditate first; Wind does it as step 5; Water and Sound never meditate.
The order for each style
Each row follows that style’s own quest tracker, so do the steps from left to right.
| Style | Step 1 | Step 2 | Step 3 | Step 4 | Step 5 | Step 6 |
|---|---|---|---|---|---|---|
| Thunder | Meditate | Cup Training | Push ups | Aim Training | Boulder Split | Thunder Trainee |
| Insect | Meditate | Aim Training | Cup Training | Push ups | Boulder Split | Insect Trainee |
| Water | Parkour Dungeon | Push ups | Boulder Push | Aim Training | Underwater Rocks | Water Trainee |
| Wind | Push ups | Boulder Split | Boulder Push | Aim Training | Meditate | Wind Trainee |
| Serpent | Meditate | Push ups | Boulder Split | Boulder Push | Aim Training | Serpent Trainee |
| Flame | Meditate | Push ups | Boulder Split | Aim Training | Cup Training | Flame Trainee |
| Stone | Meditate | Push ups | Boulder Push | Boulder Split | Parkour Dungeon | Stone Trainee |
| Sound | Push ups | Barbell squats | Boulder Split | Cup Training | Underwater Rocks | Sound Trainee |
The Serpent, Flame and Sound orders may have changed since launch; if your tracker differs, follow it. Trainer quests pay Exp +900 (963 with an exp boost on), the breathing unlock and Wen +405. What each trainer charges before the quest starts (demon horns, levels, weapons) is on the breathing styles page; horns are farmed as described under Demon Horns.
The quick ones

Three cups on a table, one lifted. 0 / 10, three red hearts, Exit.
Cup Training
A ball goes under one of three cups, they shuffle, you pick. Ten right answers, three hearts to lose, and the shuffle speeds up as you go. Tip: keep your cursor on the cup with the ball the whole time.
Thunder, Insect, Flame and Sound only.

Two mats, each with the prompt Pushups, T, Train. A pulsing ring hangs over the player.
Push ups
On a mat in the same house. Rings pop up around the screen: click when the shrinking inner ring meets the outer one. A percentage underneath fills as you hit them.
Every style.

A wooden wall with a round target under the cursor.
Aim Training
Usually just outside the house, at the archery targets. Targets appear on a wooden wall; click them fast to fill the bar. It is usually the easiest step.
Thunder, Insect, Water, Wind, Serpent and Flame only.
The two boulder steps are different games

A rope-bound boulder beside a sign. A white circle on a track, three hearts, Exit, and Survive 29s bottom right.
Boulder Split: survive the timer
At the rope-bound rock on the high ground. Circles slide along tracks and you drag with them for about 30 seconds (the counter starts at Survive 29s) without losing all three hearts. A short scene with a masked swordsman plays when it is done.
Thunder, Insect, Wind, Serpent, Flame, Stone and Sound only.

A walled maze from above with boulders in it. Exit and a timer at 2:29.
Boulder Push: beat the clock
A fenced maze in an area labelled Wilderness. Push the rock along the path to the end before the timer runs out. The timer gives you about two to three minutes (2:29, for example). Tip: look up from the rock now and then so you follow the path, not the fence.
Water, Wind, Serpent and Stone only.
Steps only some styles get

A foggy stone corridor. Timer 5:58 top left, three hearts top centre, Exit at the bottom.
Parkour Dungeon
A timed obstacle course: three hearts, a clock near six minutes, spikes, and levers you pull to open the way. A patch removed the spikes for mobile players. Double jump has a cooldown of a few seconds, so wait for it before the long gaps. It is reportedly the same dungeon as the one in Final Selection, so clearing one prepares you for the other.
Water and Stone only.

Wading in a pond below a red arched bridge. The list reads Sound Breathing Training 4/6 and Underwater Rocks 2/5.
Underwater Rocks
Five glowing rocks on the bottom of a pond (the counter reads 0/5). Your air runs out underwater and drowning is easy, so surface between rocks. A rock may not count before the earlier steps are done, so finish those first.
Water and Sound only.

At night under a barbell, with a tall meter on the right holding a green block. 52% and Exit below.
Barbell squats
An outdoor squat rack. A tall meter on the right has a green zone: keep the indicator inside it while the percentage fills.
Sound only.
The trainee, and after
The final step is a mini boss named after the style. Three have their health and drops listed on the bosses page: Water Trainee Sabito, the Stone Trainee and the Thunder Trainee.
Demons meet these minigames too. Crushing an art orb starts a core-training quest; Shockwave’s, for example, is push-ups, barbell squats and both boulders before a fight. See orbs. Chose the wrong style? The BREATHRESET code resets it for free while it lasts.
How To Get THUNDER BREATHING in Slayers 2! (Trainer Location & Full Guide)
A clear run through the minigames, with chapters for meditation, cups, push-ups and aim.