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Zenith and ranked PvP

Zenith is the ranked mode where you face players using the same breathing style or blood art as you, and it is the route players take towards the Hashira and Upper Moon titles. Next to it, 1v1 and 3v3 have a ranked switch of their own, and 2v2 keeps a ranked record too. All of them start from the PvP menu, and a ranked 1v1 win pays well.

How to queue

  1. Open the PvP menu: five tiles, 1v1, 3v3, Ouwigahara Normal, 2v2 and Zenith.
  2. For Zenith, pick the tile and press QUEUE. There is nothing else to set.
  3. For 1v1 or 3v3, turn Ranked On before you queue; with it off, the match is unranked. 3v3 also has a Fill switch.
  4. When a match is found, a countdown runs and you load straight into the arena.
The PvP mode grid with 1v1 selected and the ranked queue running

Five tiles: 1v1, 3v3, Ouwigahara Normal, 2v2, Zenith. With 1v1 picked: Ranked On and IN QUEUE.

The same grid with Zenith selected and a single queue button

Zenith picked: just QUEUE, no Ranked or Fill switch.

In the PvP arena, mounts and potions are locked and you can only change equipment between lives, so set your loadout before you queue. Each side starts a Zenith fight with three lives.

Placement, rank points and tiers

Every mode keeps its own record and rank. A new mode starts on Placement 0/5; after five games you are placed, for example Placed: Diamond · 450. From then on each win adds points and each loss takes some away; gains reportedly vary from about 17 to 40 a win (+27 in the frame here).

Hover a tile to see your record and standing: wins, losses, your tier and points, and either your place (#20) or your percentile (Top 20%). Diamond has been seen at 450 to 505 points and Master at 715 to 827; Grandmaster starts at 1,000.

Do not dodge. Dodging a ranked match costs 30 points, which can drop you below your tier’s floor, plus a loss on your record, and a queue timeout of 1 minute the first time, 5 the second and 15 for every dodge after that within 24 hours.

A close-up of the Zenith tile showing wins, losses and rank

Hovering the tile: 5 Win(s), 0 Loss(es), Diamond · 450 · #20.

A large banner reading Placed: Diamond 450

After five placement games: Placed: Diamond · 450.

The mode grid with 3v3 selected and the 1v1 record showing

3v3 adds a Fill Off switch next to Ranked Off. The 1v1 tile keeps its own record: 67 Win(s), 10 Loss(es), Diamond · 505 · Top 20%.

A 1v1 tile at Master rank

Higher up: the 1v1 tile reads Master · 827 · #10.

The Hashira and Upper Moon titles

Zenith is what players queue to become a style’s Hashira (Slayers) or Upper Moon (demons). One of the developers has spelled out the rule: the top 1% of a board, or at the very least the top 100, get a title such as Season 1 Wind Hashira, Season 1 Insect Hashira or Season 1 Shockwave Uppermoon. Because Zenith only pairs you with players on the same breathing style or blood art, every style and art runs its own race.

Rewards arrive a few days after the season ends: limited vanity items for each mode, Wen and materials, and the title itself. Ranked seasons run for a month, and near the end of the first one the Zenith screen counted down with Season ends in 1d 11h. When the developer was asked for a picture of the title, the answer was that it is not made yet, so what it looks like and whether it adds any stats will only be clear once the first ones are handed out.

Not to be confused with the many “Noob to Hashira” videos, which mean maxing out a breathing style, not this title.

A developer's Discord message listing example ranked titles

You only fight similar breathing or bda, top 1% or atleast minimum top 100, will get title, which is like, Season 1 Wind Hashira, Season 1 Insect Hashira, Season 1 Shockwave Uppermoon, etc.

A developer's Discord message about season rewards

there is rewards, and limited vanity, per mode, will come few days after ranked season ends, and wen/material rewards, and ofc the title.

What first place gets. Hovering the top spot of a style’s Zenith board shows its season reward: for the Thunder board, 500,000 Wen, 10 Ore and the Thunder Hashira title. What lower places get has not been shown yet.

Players still disagree on the cut-off, some saying only the top 10 of a board get the title; the developer’s own words above are the firmest answer so far.

The Zenith screen showing a season countdown, a rank badge and a reward list

Season ends in 1d 11h; the rank Grandmaster #1 at 1,000 pts; first-place reward 500,000 Wen, 10 Ore, Thunder Hashira.

Two sections of the V0.18 update notes

V0.18, Leaderboards & Ranked: Leaderboard and Ranked rewards are now guaranteed for the top 100, and scale up to the top 1%.

When the queue finds nobody

  • Queues look for players in your region first, and open up to every region after 45 seconds. A long wait past that usually means few players are queueing. The V0.191 update fixed a bug that left ranked and arena stuck in queue without ever finding a match, so if that was you before, try again.
  • Zenith only pairs you with players on your own style, so a rarely played art can wait a long time. A Zenith queue reportedly gives up after about ten minutes, though others report waiting 15; requeue, or ask a friend to switch to your style for a match.
  • Ranked now prefers opponents you can still earn points from. Someone you have already played three times that day only comes up when nobody else is queueing, which is why the same rival stops appearing.
  • Players report Zenith and ranked being locked on accounts that are not verified, and that it means Roblox’s own ID verification in your account settings, not joining the Discord or verifying an email. If the button will not let you in, check that first.

What a ranked win pays

One ranked 1v1 win paid 8,589 Wen, 5,790 Exp and 1,000 or more mastery on both bars; a placement win roughly 6,700 Wen. Matches reportedly take two or three minutes, which makes ranked one of the better Wen sources when the queue is quick. How it compares with bounties and Coin Pouches is on the Wen and Ore page, and how a ranked win compares with other ways to farm mastery on the mastery farming page.

A YOU WIN banner after a ranked 1v1

YOU WIN! The faint line at the top reads +5,790 Exp, +8,589 Wen, +1000 Sound and +1200 Sword Mastery.

A rank change banner reading plus 27 Diamond

Moments later: +27 · Diamond.

Damage titles for PvP

You can equip three titles from the Titles menu; all of them are listed on the titles page. Each card splits its bonus into a Buff, which applies while the title is equipped, and a Passive, which applies once it is unlocked. The damage titles stack flat damage for fights:

TitleTotal damage dealtEquippedAlways
Bonebreaker Rare500,000+1+0.15
Devastator Epic2,500,000+1.5+0.2
Annihilator Legendary10,000,000+2+0.25
The Titles menu with three damage titles equipped

Bonebreaker, Rare: Deal 500,000 total damage., Buffs +1 (Additional Damage), Passives +0.15 (Additional Damage). Three slots, One Two Three.

The Titles menu with the Annihilator title selected

Annihilator, Legendary: Deal 10,000,000 total damage., Buffs +2, Passives +0.25.

All three equipped add 4.5 additional damage, plus 0.6 from their passives. An equipped title also shows above your name in a match. The breathing titles you earn by maxing mastery are on the mastery page. Titles stack with your five stat items; which of those to wear is on the accessories page.

Watch a ranked session

This Is What Top 10 Ranked Looks Like in Project Slayers 2

Ranked 1v1 near the top of the board, at Master rank.