Pick a lantern for the job
Light, cold protection and damage are different reasons to wear a lantern. The Mushroom Lit Lantern also belongs to a schematic route. Start with what you need to do, rather than chasing every lantern in the Archives.
Lanterns are listed as Waist, but stat slots do not require one item of each type. A lantern occupies a stat slot like a mask or haori; compare the tradeoff in your five-piece loadout.

Demonic Lantern, Mythic: +2, 1.015x, +0.8 (Illumination), +105 (Max Health), +55 (Max Stamina).
Which lantern gets you where you want to go?
| Lantern | Use it for | Get it from | Tradeoff |
|---|---|---|---|
| Emberheart Lantern | An Iceveil trip | 25% from Yeti Demon | Its ember needs rekindling by a campfire. |
| Demonic Lantern | Damage with light | 3% from a World Events Chest | Uses one of your five stat slots. |
| Mushroom Lit Lantern | Firstlight Tanto route | The blue-mushroom puzzle in Kuzan’s cave | Its route purpose is different from cold protection. |
| Lost Lantern | Damage factor | 0.9% from a Lost Chest; reportedly also fished up | Fishing gear drops need the Legendary rod. |
| Firstlight Lantern | Blocking and defence | Crafted; drawing from The Plate Trial | Needs the drawing and crafting materials. |

The inventory, with Emberheart Lantern (Legendary) selected. Its text reads Its ember holds off Iceveil's freeze while it burns, then must be rekindled beside a campfire. Stats: +0.35 (Illumination), +25 (Max Health), +20 (Max Stamina).
Cold: the Emberheart route
- Get a Frozen Heart. A Rare Chest or Sealed Cache T1 lists a 10% chance; buying one from the Black Marketer is another route.
- Go south from Butterfly Estate’s shrine to The White Terror Lair, under the lake by the red bridge.
- At
Frozen Yeti, useReturn the Heart. Fight the Yeti for the Emberheart Lantern’s 25% drop. - Its description says the ember holds off Iceveil’s freeze while it burns, then needs a campfire. It is not permanent cold immunity.
The Yeti guide has the summon prompt and route. For a Sound trainer trip, follow the cold-area preparation.
Mushrooms: the lantern is part of the Tanto route
Unequip your lantern before lighting the blue mushrooms in Kuzan’s cave; the route can expose you to cold, so prepare healing and campfire stops. This is the Mushroom Lit Lantern puzzle, not the Everburn Lantern.
Players report that glowing mushrooms can go dark again before the lantern appears. The goal is to have them lit together. Reports disagree about a fixed order, so a numbered sequence from another run may not work for yours.
Walking instead of sprinting or dashing is reportedly worth trying. It is not a confirmed universal fix, and a different server is not guaranteed to solve it.
For the drawing, follow Retsu’s nighttime lantern lead, then the footprints and the snow mound. The Firstlight Tanto route explains the rest of the chain.

Mushroom Lit Lantern, Legendary, Class: Phantom: +0.65 (Illumination), +30 (Max Health), +35 (Max Stamina), 1.05x (Movement Speed Factor), 1.07x (Stamina Regen Speed).
Combat: flat damage or defence?
Demonic
+2 flat damage, a 1.015x damage factor, +105 health and +55 stamina. It also gives light.
Lost
A 1.03x damage factor, +70 health and +40 stamina. Compare factor and flat damage in the builder rather than assuming rarity wins.
Firstlight
V0.195 raises it to +5 Block Points, +130 health, +90 stamina and adds +1 flat Damage Reduction. These replace the older card values.
The Nichirin Lantern card has +2 damage and +0.65 Illumination. It appears among Ouwigahara chest loot; use the tower guide to understand runs and rewards.
Abyssal and Everburn: avoid the wrong route
A complete Abyssal obtainment route is not confirmed here. Everburn’s card has Cold Immunity, but a dependable obtainment method is still unclear. Do not substitute the mushroom puzzle for either one.
For a trip into the cold, use the Emberheart route above. For a damage build, compare the obtainable items before reserving a slot for a lantern you cannot yet get.